Melees.

Weapons.

All the weapon classes are instead of divided into classes,its easier to class them by the status effects that they apply.

All weapons have a specific status effect that it applies to your opposition upon a successful hit.

[BLEED]

This effect causes the enemy to lose one damage over 1.75/1.5/1.25/1.0/.75 second intervals,over the course of 10 seconds for every stab.This effect,like most over effects in game,DOES NOT stack.

[CRIPPLE]

Causes your enemies to move slower by 5/10/15/20% (base walkspeed) over the course of 8 seconds.Useful to chase down your enemies.

[chadness]

one of the least well known effects ingame,the effect does not have an immediate effect,but over the course of successful kills on the same target with weapons inflicting this status effect,causes you opponents become much more careless in pursuit of murdering you over perhaps the course of their entire lives.

[EXPOSE]

This effect is exclusive to axe types,and causes your next hit with the same weapon type to increase by 10/15/20/25% over the course of 3 seconds.If you want to effectively use this status effect,you might want to pick up fast charging axe types.

[PIERCE]

This effect is..no one knows what it does.The only reason you get pierced so much is because..spears op bro.

TL;DR

all these stat hijinks doesnt actually matter,all the weapons are up to personal preference.

like are you a fast stabby boi,or a methodical backstabbing grill,it doesnt matter,just find the tool that works best,and get stabbing..or smashing.